Casual Vs Hyper-Casual Games
Hypercasual vs Casual Games.
Feature | Hypercasual Game | Casual Game |
Game Size | Lightweight | Larger due to higher graphics |
Game Mechanics | Simpler mechanics (tap & hold, swipe, endless runner) | More diverse mechanics (time management, match-3, puzzle) |
Graphics Quality | Simpler, often uses shapes | More complex and detailed |
User Retention | Lower average (around 33%) | Higher average (over 35%) |
Monetization | Ads, in-app purchases, marketplaces like AuctioVilla | Ads, in-app purchases, premium memberships, cross-promotion |
Audience | Mostly children (3-15 years old) | Broader audience, including children and older adults |
Development Difficulty | Easier to develop, can be done without coding | More complex development process |
Time Commitment | Short sessions, less time-consuming | Can be more time-consuming, depending on the game |
Skill Level | Requires minimal skill | May require some skill or strategic thinking |
Overall Experience | Fast-paced, simple, addictive | More diverse experiences, can be relaxing or challenging |
Additional Notes:
The above table is general comparison, of Hyper-Casual with Casual games. The choose of one genre over the other depends upon the personal preference of the developer. If you are new to game development, we will recommend Hyper-Caual game as they have simple mechanics and are easy to make.
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